
With a cover system (which recalls the great Xcom: Enemy Unknown) and characters with various skills, these turn-by-turn clashes give you something to think about.īut the fighting is only a small part of a huge game. Fans of Baldur's Gate and Fallout 1 and 2 will jump for joy at this very subtle system of tactical combat. But it is also an excellent, old school game the likes of which we haven't seen on PC for years. Wasteland 2 is a game world where the thrill of discovery is all around you.

Gameplay and fighting old for this game PC rol The world created by InXile is unique and brilliant: you never cease to be amazed by the incredible care given to the game universe and dialogs. An exciting, high color epic amidst a devastated humanity populated by strange characters and factions. Wasteland 2's character customization is reflected all the time in the game: there is never just one way to solve the problems facing you and your many talents will always be involved.Ĭhoice is also omnipresent in the world of Wasteland 2 you can influence your adventure in many ways. Numerous skills are available, only a small part are related to combat, ranging from explosives to computer skills, passing through surgery, survival, flattery, or haggling along the way. I've considered modifying my EW Leader into a Sniper, but I can't get my PC to have 9 AP, which I think I'd want on a sniper, at least, not without giving up other valuable stats/things I want.All your characters are highly customizable, either physically or through skills. Early game Pizepi with Herbicide is actually pretty sweet. Seeing how Pizepi is level 16, I figure you're spot-on with your assessment of what level we're intended to be when we hit Darwin. Still, that's never stopped me from heading directly up to RNC so yeah

Obviously that's just my gut instinct in a game where you can get to rank 10 very quickly even with a 1 Intelligence character by just pouring on the SP's, it's pretty hard to judge the appropriate time for anything, save from a 'story flow' perspective, I'd say. The way it's staged suggests to me a designers intent we not get over there early than 14th, maybe 14th - 18th. Stansfield wrote: 9th or 10th level, even 11th level.is just too early for me from a story point of view, especially when you consider the skill ranks needed for a 60% chance or better of getting to the Darwin labs in the first place (barring explosives and punching in Proteus as examples).
